New National Educational
Technology Standards for
Students
- Creativity and
Innovation
- Communication
and Collaboration
- Research and
Information Fluency
- Critical
Thinking, Problem Solving,
and Decision Making
- Digital
Citizenship
- Technology
Operations and Concepts
| The
following experiences with technology and
digital resources are examples of learning
activities in which students might engage
during Grades 9-12 (Ages 14-18): |
|
1. |
Design, develop, and
test a digital learning game to demonstrate
knowledge and skills related to curriculum
content. (1,4) |
|
2. |
Create and publish an
online art gallery with examples and
commentary that demonstrate an understanding
of different historical periods, cultures,
and countries. (1,2) |
|
3. |
Select digital tools
or resources to use for a real-world task
and justify the selection based on their
efficiency and effectiveness. (3,6) |
| 4. |
Employ
curriculum-specific simulations to practice
critical-thinking processes. (1,4) |
| 5. |
Identify a complex
global issue, develop a systematic plan of
investigation, and present innovative
sustainable solutions. (1,2,3,4)
|
| 6. |
Analyze the
capabilities and limitations of current and
emerging technology resources and assess
their potential to address personal, social,
lifelong learning, and career needs. (4,5,6)
|
| 7. |
Design a Web site that
meets accessibility requirements. (1,5)
|
| 8. |
Model legal and
ethical behaviors when using information and
technology by properly selecting, acquiring,
and citing resources. (3,5)
|
| 9. |
Create media-rich
presentations for other students on the
appropriate and ethical use of digital tools
and resources. (1,5) |
|
10. |
Configure and
troubleshoot hardware, software, and network
systems to optimize their use for learning
and productivity. (4,6) |
|