"Buying a Computer"

A lesson plan developed using the 
iNtegrating Technology for inQuiry (NTeQ) model


by Dino T. Vandenheede
dvan@ashmi.org

 


 

Lesson Overview

This lesson has the overall goal of helping high school students make wise choices when purchasing one of the more expensive items in life—a new computer. Students begin this project by specifying what they are looking for in a new computer. Then, they search for three computer advertisements that meet their needs. Individual price limits will challenge students to be thrifty consumers. The lesson concludes by students selecting the best machine for themselves, after comparing various aspects of the three computers.

This lesson was developed using the NTeQ model which provides a framework for creating  learning environments in which the computer is used as a tool in realistic learning contexts.  (To learn more about the NTeQ model, examine the official web site at http://www.nteq.com.)  The model is graphically represented as a puzzle with ten interlocking pieces as shown below.

 

Use the link below to sequentially access each of the ten NTeQ components as they were applied to the "Buying a Computer" lesson.

 

[ First Component-- Specify Objectives ]


© 2003, all rights reserved

last modified: April 25, 2003